
Note that you probably want to move some objects to be able to use these files for 3D texture painting. It's by no means able to fully reconstruct the original model files and not intended to be used like this. This means at the current stage the importer is able to import most meshes with a UV map and nothing more!

This is a quick and dirty importer for Blender 3.0+ intended to be used for painting liveries using the existing model files in 3d texture painting tools like blender itself. Quickstart Video IntroductionĪdd-on installation and blender 3d texturing basics (outdated, texture import capability is not shown there) About this Importer When exporting glTF all textures can be exported applied if the target tool supports glTF import, other compatible formats might give the same seamless experience. You can then either start 3d painting in blender or export the result to external 3d painting tools.

Select the texture output directory to which the converted textures will be written first and then imported and assigned to the materials by blender Select the texture conversion working directory Selected the texture.cfg file from which you want to import the textures (using the default texture directory is recommended) Use the import menu to import the MSFS glTF file:Įnsure Convert Original Textures is selected and open the desired model file The texconv.exe will be used to convert MSFS dds files to png files for blender and further usage.Įnsure to also point to the MSFS installation directory (will be required to find textures and config files). See Releases page or click here: Latest Release How To Install and UseĮnter required paths in the addon preferences: Nothing fancy at all as they are just balls with full color.Microsoft Flight Simulator (FS2020) Model Importer for Blender Simple balls each with their own vertex full color just to show it works. This is not a Blender tutorial, if you do not know how to do the above for Blender, there are lots of Youtube videos.


Under the Data,Object tab, copy the "Col" under the vertex colors tab and paste into the Attribute node. I had one ball as the parent and the other as the child layer.īlender Cycles, use the nodes to setup for your vertex colors (paint) to show in the rendering using the Attribute Node. Right click on a voxtree layer / export / scene. Choose the Ply file format for exporting instead.Įxport out as scene and not object if you have more than one layer. When you start painting in the paint room you are switched to surface mode which is true polygons.īlender does not support vertex colors in a obj file.
